Low poly modeling

25/02/2010

Back in the days of Half-Life 1 I created a lot of mods for this game. Simple mods like replacing sounds and animations and creating my own maps. It was then when I started loving low-poly modeling; building geometry using as little poly’s as possible and then adding detail with textures. A few days ago I created this alien for an Augmented Reality sample within less then two hours and after I was done I realised that Half-Life still inspires me. It totaly looks like some sort of Alien Slave mixed with a Shock Trooper from Opposing Force.

740 poly’s  + 512×512 color map + 512×512 normal map

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